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CRITIK

140

2013
GenresIndie, Action, Platformer, Old-School Style, Side View Perspective, Puzzle and Logic, Music and Dance, Strategy, Single Player
AvailableOct 16, 2013
PlatformNintendo Switch, PlayStation 4, Xbox One, PC
DeveloperJeppe Carlsen
Overview

140 is an indie 2D rhythm puzzle-platformer. The game features high interactivity between the soundtrack and the environment around the player, and how the player must traverse this unwieldy environment.

Other Scores

Metacritic Score

70


Opencritic Score

72

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Reviews

29 reviews found

90

Eurogamer.de

Oct 23, 2013

Summary and quote unavailable.


90

Pardisgame.net

Oct 26, 2016

Summary and quote unavailable.


85

It.ign.com

Nov 5, 2013

Summary and quote unavailable.


82

Ps3blog.net

Dec 16, 2016

Summary and quote unavailable.


80

Thesixthaxis.com

Sep 6, 2016

With only a gradual difficulty curve to its platforming, 140 is just a few hours long, but they’re a good few hours. There’s a vibrant and colourful minimalist art style, and it goes well with the soundtrack that really underscores and ties into the simplistic rhythm platforming.


80

Switchplayer.net

Jan 15, 2020

140 is a rhythm-based platformer in which the player controls a geometric shape as it travels through two-dimensional levels that shift in time to the underlying soundtrack. A joy to play, the game is a masterclass in rhythm-based game design.


80

Thedigitalfix.com

Jan 10, 2020

Summary and quote unavailable.


80

Digitallydownloaded.net

Oct 18, 2016

I really wish there was more to 140 because while it is a short and engaging experience, I was left wanting more.


80

Edge-online.com

Oct 16, 2013

140 is a magnetically moreish experience: delicately balanced and well thought-out. If this is what the programmer can achieve during the downtime from his day job, Playdead’s enigmatic second project can’t come soon enough.


80

Gamespew.com

Sep 10, 2016

Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition. The soundtrack and gameplay sink into your inner being and stays there for the entire run time.

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