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CRITIK
Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.
Critik
Scorecard
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Reviews
49 reviews found95
Gry-online.pl
Feb 11, 2013
Summary and quote unavailable.
92
Venturebeat.com
Jan 31, 2013
Summary and quote unavailable.
90
Gameinformer.com
Jan 31, 2013
Gamers would be hard pressed to find a more unique, engaging puzzle game.
90
Gamefront.com
Feb 12, 2013
Summary and quote unavailable.
90
It.ign.com
Feb 11, 2013
Summary and quote unavailable.
90
Multiplayer.it
Feb 6, 2013
Summary and quote unavailable.
90
Polygon.com
Jan 31, 2013
Summary and quote unavailable.
90
Gamingtrend.com
Feb 11, 2013
The feeling of accomplishment in this game is one of the most gratifying I’ve ever felt, and the few hours I spent inside Antichamber’s world felt like interacting with someone’s bizarro art exhibit.
90
Gameblog.fr
Feb 4, 2013
Summary and quote unavailable.
90
Hardcoregamer.com
Feb 4, 2013
Antichamber is a giant, brilliant, stripped-down shot of pure mental exercise, delivered with a stark but colorful style and wrapped in an accessible FPS shell.