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Blazing Angels 2: Secret Missions of WWII

2007
GenresAction, Third Person Perspective, Simulation, Military and Warfare, Single Player, Multiplayer
AvailableSep 21, 2007
PlatformPC
DeveloperUbisoft Romania
Overview

Blazing Angels 2: Secret Missions of WWII is a 2007 flight-combat video game for the personal computer, PlayStation 3, and Xbox 360; developed by Ubisoft Romania; and published by Ubisoft. It was released on September 7 in Europe, September 18 in North America, and October 4 in Australasia. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Allied squadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, he or she will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch, cooperative, capture-the-flag, and epic battle. A demo was released on the PlayStation Network and Xbox Live on August 23, 2007.

Other Scores

Metacritic Score

72

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Reviews

9 reviews found

86

PC Format

Jan 1, 1970

Summary and quote unavailable.


82

PC Gamer UK

Jan 1, 1970

Summary and quote unavailable.


80

Pc.ign.com

Jan 1, 1970

Summary and quote unavailable.


79

Gametrailers.com

Jan 1, 1970

Ubisoft Romania has done a great job in making a sequel that one-ups its predecessor in every way, from innovative gameplay in a by-the-books-genre, to a full-bodied multiplayer experience. The lock-on system wades into a grey area, but it sure helps in plowing through the game most of the time.


75

Gameinformer.com

Jan 1, 1970

Boasting fantastic locales from Cairo to the Himalayas and strange experimental fighters never seen in the history books, the titular secret missions in question are pretty unbelievable. The exaggerated weapons and battles are actually the most exciting and engrossing aspect of the title; much of Blazing Angels 2 veers heavily into frustration and obfuscation. The starting point for feeling out any game are the controls, and this is a game that teeters back and forth between intuitive ease and controller-smashing irritation almost constantly.


70

Gamespot.com

Jan 1, 1970

Summary and quote unavailable.


68

PC Gamer

Jan 1, 1970

Summary and quote unavailable.


66

Computerandvideogames.com

Jan 1, 1970

Summary and quote unavailable.


40

1up.com

Jan 1, 1970

Summary and quote unavailable.

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