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Empire Earth: The Art of Conquest

2002
GenresFantasy, Adventure, Action, Simulation, Top-Down Perspective, Strategy, Single Player, Multiplayer
AvailableSep 17, 2002
PlatformPC
DeveloperMad Doc Software
Overview

Art of Conquest added several new features to the original Empire Earth, including new units, new civilizations (Japan and Korea), civilization powers, and new hero units. Art of Conquest also features three new campaigns: Ancient Rome, World War II, and 24th Century Mars.

Other Scores

Metacritic Score

63


IMDB Score

7.8

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Scorecard

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Scorecard unavailable :(

Reviews

13 reviews found

91

Gamezone.com

Jan 1, 1970

Summary and quote unavailable.


88

Gamespy.com

Jan 1, 1970

Summary and quote unavailable.


80

Allgame.com

Jan 1, 1970

Summary and quote unavailable.


78

Game-over.net

Jan 1, 1970

Summary and quote unavailable.


78

Pc.ign.com

Jan 1, 1970

Summary and quote unavailable.


74

Gamerstemple.com

Jan 1, 1970

If you are an Empire Earth fan, then you'll more than likely enjoy this expansion and appreciate the gameplay provided by the new campaigns.


68

Armchairempire.com

Jan 1, 1970

Summary and quote unavailable.


52

Gamespot.com

Jan 1, 1970

This disappointing addition to Stainless Steel Studios' everything-and-the-kitchen-sink real-time strategy game doesn't do much to justify its steep $30 price tag. What you'll get are three new campaigns, a half-baked new epoch, and one new bonus for each civilization. There are three new single-player campaigns in Art of Conquest: one set in ancient Rome, another set in the Pacific theater of World War II, and a futuristic one that goes from Asia into outer space.


51

PC Gamer

Jan 1, 1970

Summary and quote unavailable.


51

Actiontrip.com

Jan 1, 1970

One of the most discouraging facts about this expansion pack is that the AI still wasn't tweaked properly. No matter how you adjust your unit's behavior, they still act aggressively; blindly rushing forth to battle and disregarding the orders they've been given. Plus, I was disheartened when I saw that some units can still have severe difficulties finding the right route.

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