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CRITIK

Twelve Minutes

2021
GenresAdventure, Indie, Puzzle and Logic, Thriller, Top-Down Perspective, Point & Click, Mystery, Single Player
AvailableAug 19, 2021
PlatformNintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X, PC
DeveloperLuis Antonio, Annapurna Interactive
Overview

Twelve Minutes is a real-time top-down interactive thriller with an accessible click and drag interface. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. The game blends the dream-like tension of The Shining with the claustrophobia of Rear Window and the fragmented structure of Memento.

Other Scores

Metacritic Score

76


IMDB Score

7.0

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Critik


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79

Critics are divided on Twelve Minutes' story: some praise its gripping time loop mystery and emotional depth, while others criticize its plot holes, convoluted timelines, and unsatisfying twists. The star-studded voice acting adds unexpected poignancy, but the constant twists and brutality can lead to weariness. Overall, Twelve Minutes offers a polarizing experience with strengths in premise and character dynamics but weaknesses in plot coherence and narrative payoff.

The story of Twelve Minutes has received praise from several critics for its intriguing and engaging narrative. Critics like Video Chums and Pure Xbox commend the game for its twists and turns, with the former highlighting the empathy felt towards the characters and the latter noting the engaging nature of the narrative throughout. The performances of the voice actors, including James McAvoy, Daisy Ridley, and Willem Dafoe, are also lauded by GameSpot for adding unexpected poignancy to the story. The concept of a time loop murder mystery, as described by Comicbook.com and Worth Playing, is seen as a compelling and unique premise that keeps players invested in uncovering the truth. On the flip side, some critics have pointed out shortcomings in the story of Twelve Minutes. PlayStation LifeStyle and Screen Rant mention plot holes and convoluted timelines that detract from the coherence of the narrative. The constant twists and brutality towards the characters, as highlighted by TheSixthAxis, lead to a sense of weariness and tedium, culminating in a disappointing final twist. Nintendo Life criticizes the story as trite and silly, with a twist that lacks satisfying explanations and coherence, ultimately failing to deliver a compelling narrative. Overall, the consensus among critics regarding the story of Twelve Minutes is mixed. While some critics appreciate the gripping and mysterious nature of the narrative, others find fault in its execution and resolution. Critics like Attack of the Fanboy and Press Start Australia praise the engaging time loop narrative and emotional character development, while others like NME and New Game Network express disappointment in the cheap twists and convoluted narrative elements. The varied opinions suggest that Twelve Minutes offers a polarizing storytelling experience, with strengths in its premise and character dynamics but weaknesses in plot coherence and narrative payoff.


69

Twelve Minutes impresses with innovative time loop puzzles and old-school adventuring, lauded by critics for its engaging gameplay. However, frustrations arise with repetitive trial-and-error mechanics, lack of guidance, and clunky controls. While some find it addictive, others feel restricted by its flaws. Ultimately, the game offers a challenging and thought-provoking experience for those willing to navigate its intricacies.

The gameplay of Twelve Minutes has garnered praise for its innovative blend of point-and-click adventure mechanics with real-time actions, as noted by PSX Extreme and GameSpot. Critics appreciate the engaging and exciting nature of the looping mechanic, which adds a unique twist to the puzzle-solving experience. The game's old-school adventuring mechanics, as highlighted by Attack of the Fanboy and Worth Playing, encourage creative thinking and experimentation, with objects that can be combined in surprising ways. The time loop mechanic, mentioned by several critics like DualShockers and Press Start Australia, allows players to learn from previous loops and use acquired knowledge to progress through the mystery, adding depth to the gameplay. On the downside, some critics, such as PlayStation Universe and Nintendo Life, have expressed frustration with the trial-and-error gameplay, citing instances of getting stuck in dead ends and the need for specific actions and timing. The lack of signposting and the small size of the apartment have been criticized for hindering progression and causing repetitive sequences, as mentioned by Washington Post and Noisy Pixel. Additionally, issues with controls, including clicking sensitivity and fiddly inventory management, have been highlighted by But Why Tho? and NintendoWorldReport as design flaws that detract from the overall gameplay experience. Overall, the consensus among critics regarding the gameplay of Twelve Minutes is mixed. While the game is praised for its unique time loop mechanics, clever puzzles, and interactive elements that offer a mix of freedom and direction, there are concerns about the repetitive nature of the gameplay, frustrating controls, and pacing issues. The need for patience, attention to detail, and trial-and-error approach to progress through the narrative is acknowledged, with some critics finding the gameplay engaging and addictive, while others feel it can be demoralizing and restrictive. Despite its flaws, Twelve Minutes presents an intriguing concept that challenges players to think creatively and strategically, ultimately delivering a memorable and thought-provoking experience for those willing to delve into its intricate gameplay mechanics.


70

Twelve Minutes receives mixed feedback on its graphics and visual design. Critics praise the artistic vision, lighting, and textures for creating an elegant and stylish backdrop for the mystery-solving experience. However, some critics point out issues with character animations and movements, citing dated animations and awkward character deformities. Despite the flaws, the game's immersive environment and attention to detail in visuals leave a positive impression overall, with the top-down perspective and effective use of lighting enhancing the storytelling and atmosphere.

The graphics and visual design of Twelve Minutes have received a mix of positive feedback from critics. Critics such as PSX Extreme and KeenGamer appreciate the game's artistic vision, with PSX Extreme noting that the top-down viewpoint creates beautiful imagery enhanced by deliberate lighting and unique framing. The game's clean art style, great lighting, and detailed textures, as mentioned by GamingBolt, contribute to an elegant and stylish visual design that sets the backdrop for the mystery-solving experience. Additionally, GameSpot and TrueAchievements commend the use of lighting to convey different moods and perspectives effectively, creating a magical and immersive environment as new layers of the story unfold. On the other hand, some critics have pointed out certain negatives regarding the graphics and visual design of Twelve Minutes. Critics like Digital Trends and Press Start Australia mention issues with character animations and movements, with Press Start Australia specifically noting weaknesses in visuals such as dated animations and odd character deformities that can detract from the overall experience. IGN and RPG Fan also highlight clunky character movements and simplistic visuals with basic animations, impacting the immersion and visual appeal of the game. Additionally, Noisy Pixel mentions that while the characters are personable, animations can be stiff and awkward at times, affecting the overall experience. Overall, the consensus among critics regarding the graphics and visual design of Twelve Minutes leans towards the positive side, with many appreciating the artistic style and attention to detail in the game's visuals. Critics like Game Rant and But Why Tho? praise the artistically captivating nature of the game, with But Why Tho? specifically mentioning that every detail in the visually claustrophobic apartment setting matters. While there are mentions of issues such as clunky animations and limited room for extensive detective work, the overall sentiment is that Twelve Minutes successfully creates a visually engaging and immersive experience through its unique top-down perspective, meticulous craftsmanship, and effective use of lighting to enhance the storytelling and atmosphere.


80

Critics overwhelmingly praised Twelve Minutes for its stellar sound design and music, particularly highlighting the original soundtrack, tension-building elements, and voice acting performances by A-list actors like Daisy Ridley and Willem Dafoe. While some critics noted minor drawbacks such as dialogue repetition, the overall consensus remains highly positive, with the sound design and music enhancing the immersive and cinematic experience of the game.

In analyzing the opinions of the critics regarding the Sound Design and Music of Twelve Minutes, it is evident that the majority of them praised these aspects of the game. Critics such as KeenGamer and Worth Playing highlighted the stellar original soundtrack and sound design, with KeenGamer specifically mentioning tension-building elements like high range violin techniques that contribute to a cinematic experience. Additionally, GamingBolt commended the sound design for reflecting the actions within the game, starting slow and somber and rising in intensity as players progress through the time loop. The Indie Game Website also noted that the voice acting performances, particularly by the star-studded cast including Daisy Ridley, Willem Dafoe, and James McAvoy, prevented the game from falling flat, indicating a strong positive reception towards the sound design and music. On the other hand, some critics expressed minor drawbacks related to the sound design and music of Twelve Minutes. Guardian mentioned that the dialogue was functional but didn't fully utilize the talent of the voice cast, suggesting a potential disconnect between the voice acting and the script. Noisy Pixel pointed out that while the star-studded cast delivered superb performances, the repetition of dialogue due to the loop structure could be a drawback, indicating a slight issue with the overall execution of the sound design and music in relation to the narrative structure. However, these criticisms were relatively minor compared to the overall positive reception from the majority of the critics. Overall, the consensus among the critics is overwhelmingly positive regarding the Sound Design and Music of Twelve Minutes. The game was lauded for its excellent voice acting performances by renowned actors such as James McAvoy, Daisy Ridley, and Willem Dafoe, with many critics emphasizing the immersive and cinematic experience created by the sound design and music. Critics like Digital Trends and Worth Playing highlighted the orchestral soundtrack that enhances suspense, while TrueAchievements praised the pacing of the music and story, gradually building into a crescendo. Despite some minor criticisms regarding dialogue repetition and character development, the general sentiment is that the sound design and music significantly contributed to the overall atmosphere and immersion of Twelve Minutes, ultimately enhancing the player experience.


82

Critics mostly loved the voice acting in Twelve Minutes, especially praising James McAvoy, Daisy Ridley, and Willem Dafoe for their strong performances that added depth and emotion to the game. While some critics had reservations about underutilization and inconsistencies in performances, the consensus is overwhelmingly positive, with the star-studded cast elevating the narrative and enhancing the player's experience.

The voice acting in Twelve Minutes received overwhelmingly positive feedback from the majority of critics. Many praised the strong performances delivered by the star-studded cast, including James McAvoy, Daisy Ridley, and Willem Dafoe. Critics like PlayStation LifeStyle and Game Informer highlighted the great job done by these actors in bringing depth and emotion to their respective roles. The performances were described as engaging, intense, and enhancing the emotional core of the story. Critics such as Noisy Pixel and DualShockers also commended the believability and engrossing nature of the characters' voices, with the A-list cast delivering realistic tones and expressions that effectively carried the tense narrative. On the other hand, a few critics expressed some reservations regarding the voice acting in Twelve Minutes. The Washington Post mentioned that the performances, including Willem Dafoe's, felt underutilized. EGM pointed out that while James McAvoy and Daisy Ridley's performances may have felt flat and distracting at times, Willem Dafoe's portrayal stood out with a threatening performance. Press Start Australia also noted inconsistencies in the performances, with dialogue options occasionally lacking in tone and flow. Additionally, The Guardian and RPG Fan highlighted limitations in character development and script that may have hindered the full showcasing of the talent of the voice cast. Overall, the consensus among critics is that the voice acting in Twelve Minutes was very good, with the majority of reviewers praising the performances of James McAvoy, Daisy Ridley, and Willem Dafoe for adding depth, authenticity, and emotional weight to the game. The Hollywood cast was lauded for their stellar voice acting that elevated the narrative and made the story more engaging. Despite some minor criticisms regarding underutilization of certain performances and script limitations, the overall sentiment leans heavily towards the positive, with critics like GameSkinny and Game Rant emphasizing the strong and impactful nature of the voice acting in enhancing the player's experience within the game.


60

Critics had mixed opinions on the technical performance of Twelve Minutes. While praised for solid performance on PC and Nintendo Switch, issues like inconsistent dialogue choices and awkward controls were noted. Some found Xbox platforms problematic with issues like dark areas affecting gameplay. Overall, opinions varied with some enjoying stable performance while others faced technical drawbacks, leading to a diverse range of perspectives on the game's technical aspects.

In terms of positives for the technical performance of Twelve Minutes across different gaming platforms, the game was praised for its solid performance on PC by critics like GamingBolt and Noisy Pixel. They highlighted good overall performance with occasional minor issues such as inconsistent dialogue choices and stiff animations. Additionally, Nintendo Life found the Nintendo Switch port to be a solid one without any reported issues, indicating a smooth gameplay experience on this platform. On the flip side, there were notable negatives mentioned by critics regarding the technical performance of Twelve Minutes on various platforms. Critic Worth Playing pointed out minor issues with character animations and movement, occasional frustrations with looping mechanics, and immersion-breaking moments on PC. GameGrin and Hey Poor Player highlighted issues on Xbox platforms, such as dark areas making it difficult to locate items with the cursor, awkward interface controls with a gamepad, and issues with virtual mouse control impacting the overall experience. Overall, the consensus among critics regarding the technical performance of Twelve Minutes is mixed. While some praised the game for its stable performance on certain platforms like PC and Nintendo Switch, others raised concerns about technical issues impacting the gameplay experience on Xbox consoles. The varying opinions suggest that the technical performance of Twelve Minutes may vary depending on the platform, with some players experiencing minor issues while others encountering more significant drawbacks. Critics like New Game Network and Attack of the Fanboy highlighted specific issues with lacklustre controls and minor delays in character interactions, contributing to a diverse range of opinions on the game's technical aspects.


67

Critics are divided on Twelve Minutes' replay value: praised for multiple endings, intricate puzzles, and addictive gameplay but criticized for repetitive nature and frustration. Some appreciate its secrets and alternative approaches, while others find trial and error puzzles and lack of freedom limiting. The game offers diverse outcomes but may discourage some players due to repetitive gameplay and weariness induced by certain mechanics.

The replay value of Twelve Minutes is praised by several critics for its multiple endings, branching paths, and hidden complexities that encourage players to explore different outcomes. Critics like PSX Extreme, Attack of the Fanboy, and GamingBolt highlight the game's intricate puzzles, addictive gameplay loop, and moments that prompt players to keep trying for breakthroughs. The variety of secrets, achievements, and alternative approaches mentioned by GamingBolt and Guardian add depth to the replayability of the game. Additionally, the permission to fail and learn from mistakes, as noted by GamesRadar+, contributes to the positive aspects of the replay value. On the other hand, some critics express concerns about the repetitive nature of Twelve Minutes, which may hinder its replay value for certain players. PlayStation Universe and Digital Trends mention the frustration and weariness induced by gameplay and writing, which could discourage players from replaying the game. The reliance on trial and error puzzles, as pointed out by GameGrin and Hey Poor Player, and the fixed paths and repetitive gameplay highlighted by Noisy Pixel, may limit the overall replayability of Twelve Minutes. The lack of freedom in certain scenarios, as noted by Hey Poor Player, and the weariness induced by constant twists and violence, as mentioned by TheSixthAxis, are also factors that could impact the game's replay value negatively. Overall, the consensus among critics regarding the replay value of Twelve Minutes is mixed. While some critics appreciate the game's multiple endings, intricate puzzles, and addictive gameplay loop, others point out the repetitive nature, frustration induced by trial and error, and limitations in player freedom as drawbacks to the replayability of the game. The varying opinions from critics like Press Start Australia, Worth Playing, and But Why Tho? showcase the diverse perspectives on Twelve Minutes' replay value. Ultimately, the game's ability to offer different outcomes, secrets to uncover, and alternative approaches contributes to its replay value, but the repetitive gameplay and frustration induced by certain mechanics may deter some players from fully exploring all the possibilities the game has to offer.


Overall verdict

Overall Verdict

Critics praise Twelve Minutes for its gripping story, challenging gameplay, and immersive experience. Some highlight its time loop concept and cinematic visuals, while others criticize its poor writing and repetitive gameplay. Overall, opinions are mixed, but the game is recognized for its ambitious narrative and engaging storytelling despite its flaws.

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Reviews

112 reviews found

93

Xboxtavern.com

Aug 31, 2021

This is an AI summary of the review and not a direct quote.

Twelve Minutes is a fantastic title with engaging gameplay, a unique story, and flawless voice acting. It is highly recommended, especially for those with Xbox Game Pass.

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90

Worthplaying.com

Aug 18, 2021

This is an AI summary of the review and not a direct quote.

Twelve Minutes offers an immersive and captivating thriller experience, meticulously executing the time loop mechanic with engaging storytelling and excellent audio design, despite some technical shortcomings.

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90

Indiegamewebsite.com

Sep 8, 2021

This is an AI summary of the review and not a direct quote.

The review concludes that Twelve Minutes is a must-play game and one of the most engaging games the reviewer has played all year.


90

Gameskinny.com

Aug 22, 2021

This is an AI summary of the review and not a direct quote.

12 Minutes is a standout game of the year, blending a captivating story with innovative gameplay mechanics and stellar performances. Despite occasional pacing issues, it is expertly crafted and offers a memorable gaming experience.


90

Gamespot.com

Aug 18, 2021

This is an AI summary of the review and not a direct quote.

Twelve Minutes is lauded for its rich storytelling, engaging gameplay, and strong voice acting performances. While some story twists may feel contrived, the overall journey is deemed well worth experiencing.

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90

Attackofthefanboy.com

Aug 18, 2021

This is an AI summary of the review and not a direct quote.

12 Minutes is one of the best games of the year, offering a gripping experience with engaging narrative and challenging puzzles.

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90

Gamesradar.com

Aug 18, 2021

This is an AI summary of the review and not a direct quote.

An audacious indie game with a satisfying story and smart gameplay

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90

Gamingbolt.com

Aug 19, 2021

This is an AI summary of the review and not a direct quote.

Twelve Minutes is a thrill ride through and through, presenting new and interesting revelations in the time looping narrative. It challenges players to bend its environments to achieve goals and is recommended for those interested in the premise despite some flaws.

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85

Dualshockers.com

Aug 18, 2021

This is an AI summary of the review and not a direct quote.

Twelve Minutes is a tense and enjoyable game with some flaws, but its intriguing story and voice acting make it worth playing.

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85

Butwhythopodcast.com

Aug 20, 2021

This is an AI summary of the review and not a direct quote.

Twelve Minutes is described as a truly phenomenal experience with forgivable gameplay bumps and requiring immense patience to succeed. The reviewer rates it 8.5/10.

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