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Featherpunk Prime

2016
GenresAdventure, Indie, Action, Platformer, Shooter, Old-School Style, Open World, Side View Perspective, RPG, Single Player
AvailableSep 1, 2016
PlatformPC
DeveloperSuper Hatch Games
Overview

Featherpunk Prime is a twin stick action-platformer mega mission with a mighty weapons arsenal, tricky procedural levels and colossal boss fights! It's one super-agile Robo-Flamingo and its armoured sidekick against a horde of avian warbots; relentless, powerful and berserk! You'll need skill, strategy and a slick trigger finger. Ascend the tower, execute the Guardians and take down the Cybirdroid Corporation... Lock... Load... Flamingooooo!!!

Other Scores

Opencritic Score

60

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Reviews

6 reviews found

70

Gameskinny.com

Nov 7, 2016

Featherpunk Prime is a fun and addicting shooter/platformer that will provide a challenge to even the more seasoned gamer.W


68

Gamecynic.com

Aug 31, 2016

Summary and quote unavailable.


60

Gamespew.com

Sep 8, 2016

Summary and quote unavailable.


60

Hardcoregamer.com

Sep 8, 2016

Smaller loops of gameplay don’t inherently make a game weaker, providing each of these loops offer enough variety and degree of interaction to feel compelling and otherwise fun to play. While the gameplay found in Featherpunk Prime does offer some momentary enjoyment on each of its self-contained floors, the frustrations lie with how reliant the game feels on the same design structure aspects and same layout in each of its floors; the repetitiveness eventually begins to grate.


60

Zanpoglajen.com

Aug 30, 2016

Summary and quote unavailable.


50

Cubed3.com

Oct 27, 2016

Featherpunk Prime is a competently-made shooter, but its main issue is that it's too "safe." The level designs are functional, but bland. The unique and challenging guardian fights require dealing with a mundane collection of regular enemies. There are plenty of weapons, but there isn't much of a reason to use anything beyond the shotgun. The art direction is great, but it's part of a game that's entirely too traditional. In other words, there needed to be more forward thinking ideas and different approaches to basic concepts. It's a risky approach, but it's exactly what the game needed.

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