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CRITIK

God of Rock

2023
GenresIndie, Action, Side View Perspective, Fighting, Music and Dance, Strategy, Single Player, Multiplayer
AvailableApr 18, 2023
PlatformNintendo Switch, PlayStation 5, PlayStation 4, PC, Xbox One, Xbox Series X
DeveloperModus Studios Brazil
Overview

God of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from a dozen unique fighters, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing normal moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX and special moves do damage and add complexity to their tracks. Finally, finish them off with a devastating Super attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing!

Other Scores

Metacritic Score

62


Opencritic Score

57

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Critik


Scorecard

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54

Critics are divided on the story of God of Rock. Some praise its engaging concept of a music tournament, while others criticize its lack of depth and repetitiveness. Positive reviews note its simplicity, while negative reviews highlight its feebleness and disappointing endings. Overall, critics find the story lacking in depth and development, with more negative opinions than positive ones.

The opinions of the critics regarding the story of God of Rock are varied. Some critics, such as ZTGD and GamersRD, appreciate the concept of the game's story. ZTGD mentions that the game follows the God of Rock summoning the universe's greatest musicians to a tournament, with the prize being anything their heart desires. GamersRD compares the story to a Tenacious D movie, highlighting its simplicity and straightforwardness. These positive opinions suggest that the game's story has an engaging and entertaining concept. However, the majority of the critics express negative sentiments towards the story of God of Rock. Critics like Movies Games and Tech, TheXboxHub, XboxAddict, and Worth Playing criticize the story for its lack of depth, feebleness, briefness, and repetitiveness. TheXboxHub specifically mentions that the story is not well-developed, which is expected from a fighting game. Worth Playing also highlights disappointing endings and dull pre-fight banter sequences. These negative opinions indicate that the story of God of Rock fails to provide a satisfying and immersive narrative experience. Overall, the consensus among the critics is that the story of God of Rock is lacking. While some critics appreciate the concept and simplicity of the story, the majority of the reviewers criticize its lack of depth, poor development, and repetitive nature. Critics like Gaming Nexus and Shacknews mention that the character backstories feel half-baked and do not add much to the overall experience. The negative opinions outweigh the positive ones, suggesting that the story of God of Rock is a weak aspect of the game.


65

Critics have mixed opinions on God of Rock's gameplay. Some praise its fusion of rhythm and fighting game mechanics, character abilities, and dynamic difficulty. However, others criticize its lack of a gradual learning curve, layout issues, and high skill ceiling. Overall, the game offers a unique but challenging experience, with positive remarks on its gameplay loop and character abilities tempered by concerns about accessibility and execution.

The opinions of the critics regarding the gameplay of God of Rock are varied, with some positive aspects highlighted. Several critics praised the combination of rhythm and fighting game mechanics, with IGN France, Xbox Tavern, XboxEra, and GameSpew all mentioning this fusion positively. They appreciated the unique abilities for characters, the dynamic difficulty system, and the satisfaction derived from mastering the gameplay loop. TheXboxHub and Push Square commended the responsiveness and fast-paced nature of the gameplay, while Gamereactor UK and Gaming Nexus appreciated the demanding and unique nature of the rhythm-based mechanics. However, there are also several negative aspects mentioned by the critics. IGN France and XboxAddict criticized the lack of a gradual learning curve, making the game less accessible. Xbox Tavern and Worth Playing mentioned issues with the layout of the note highways and button icons, which could potentially hinder gameplay. ZTGD highlighted the high learning curve and skill ceiling, which may deter some players. SpazioGames and Noisy Pixel found flaws and confusion in the execution of the rhythm and fighting mechanics. Shacknews mentioned that the blend of rhythm and fighting inputs can be confusing. Overall, the consensus among the critics is that God of Rock combines rhythm and fighting game mechanics, offering a unique and demanding gameplay experience. The fusion of these genres is generally praised, with positive remarks about the combination of rhythm-based gameplay and fighting game elements. The gameplay loop and character abilities are appreciated by several critics. However, there are concerns about the accessibility, learning curve, layout issues, and execution of the mechanics. While some critics find the gameplay satisfying and fun, others feel that it could be improved upon.


67

Critics mostly praise God of Rock's graphics for its colorful art direction, exceptional character designs, and vibrant visuals. Some critics find issues with lighting and flashy effects, but overall, the game's visuals are considered stylish and visually appealing by the majority.

In terms of the graphics and visual design of God of Rock, the majority of critics have positive opinions. IGN France praises the game's colorful art direction and effective 3D modeling, while Movies Games and Tech describes the graphics as exceptional with amazing backdrops and incredible character models. Finger Guns also commends the flashy and entertaining visuals, mentioning eye-popping locations. Additionally, God is a Geek highlights the beautifully designed characters, some of which are based on real-life superstars like Elvis and David Bowie. Digital Chumps and Noisy Pixel both appreciate the vibrant visuals and zany character designs. However, there are some negative aspects mentioned by certain critics. XboxEra and SpazioGames criticize the execution of the visuals and lighting in the 3D models and environments. XboxAddict points out that while the character designs and stage backgrounds are visually appealing, the flashy effects and bright flashes during gameplay can be distracting. Worth Playing mentions that the visuals are not fully appreciated due to the focus on the note area, and Screen Rant suggests that the game would benefit from having specific musical tracks tied to particular locations or characters. Overall, the consensus among critics is that God of Rock has positive graphics and visual design, with praise for the character designs, vibrant visuals, and unique aesthetics. However, some critics express disappointment with certain aspects such as the execution of lighting and animations, distracting flashy effects, and missed opportunities to fully appreciate the visuals. It is worth noting that the positive opinions outweigh the negative ones, indicating that the majority of critics find the graphics and visual design of God of Rock to be visually appealing and stylish.


66

Critics have mixed opinions on the sound design and music of God of Rock. Some praise the diverse rock soundtrack that fits the game well, while others criticize the lack of memorable tracks, poor audio mixing, and gameplay-music mismatch. Overall, opinions range from positive to neutral to negative, highlighting the varying perspectives on the game's audio elements.

The opinions of the critics regarding the sound design and music of God of Rock are quite varied. Some critics, such as IGN France and ZTGD, praise the soundtrack, mentioning that it contains over 40 original tracks that mostly focus on rock music and fit the mood of the game well. They appreciate the diverse playlist and the quality of the music, with ZTGD specifically highlighting the good fit between the music and the game. GamersRD also commends the original music in the game, describing it as extremely good, exciting, and well-produced. Finger Guns and GameGrin mention that while the music selection is solid and amazing respectively, it lacks rock classics or features generic and forgettable tunes. However, the idea of combining rock music with rhythm gameplay is praised by Finger Guns. On the other hand, several critics express negative opinions about the sound design and music of God of Rock. Xbox Tavern criticizes the music selection, describing it as expansive but fairly dreary, with hardly any memorable tracks. They also mention that the music is often drowned out by punches and kicks, and the button tracks don't always line up with the music. XboxAddict criticizes the audio mixing, stating that it prioritizes fighting sounds over the music, and there are no standout songs or licensed tracks. GameSpew criticizes the music rhythm aspect of the game, stating that the notes do not feel in time with the music and the gameplay feels like a game of Simon Says. They suggest that the game is neither fulfilling as a music rhythm game nor entertaining as a fighting game. Screen Rant mentions that the predominantly electro-pop music does not feel like traditional rock and suggests that the music could have been more memorable and tied to specific characters or locations. Overall, the consensus among the critics is mixed. While some critics appreciate the diverse and well-produced soundtrack that fits the mood of the game, others criticize the lack of memorable tracks, poor audio mixing, and the mismatch between gameplay and music. TheXboxHub and Worth Playing mention that the music in the game is good and fits the style of the game, but do not provide further details. The opinions of critics like Movies Games and Tech, XboxEra, SpazioGames, Hey Poor Player, Gaming Nexus, and PC Gamer are more neutral, mentioning aspects such as the complexity of the audio, lack of memorability, or serviceable but not particularly impressive song library. It is clear that while some critics find the sound design and music of God of Rock to be a positive aspect, others have reservations or criticisms about certain elements, resulting in a mixed overall sentiment.


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69

Critics praise God of Rock for strong technical performance on all platforms, with smooth gameplay and short loading times. Xbox Series X and PlayStation 5 deliver solid experiences, while PC version is optimized for low-spec systems. Some minor issues reported, like fan noise on Xbox Series X and occasional texture pop-in on PC, but overall, critics agree the game is well-made and technically stable.

In terms of the technical performance of God of Rock, the critics had mostly positive opinions for all gaming platforms. On the Xbox Series X, IGN France praised the smooth gameplay, acceptable rendering, and short loading times. Similarly, ZTGD mentioned that the online experience worked well with minimal lag, and the game was forgiving with button presses and timing. On the PlayStation 5, both SpazioGames and Worth Playing noted the game's good performance without any noticeable issues, such as hitches or loading screens. Wccftech also highlighted that the game ran well on low-spec systems, indicating optimization for PC. However, there were some negative aspects mentioned by the critics for certain platforms. XboxEra reported hearing the Xbox Series X's fans while playing the game, which could potentially be distracting. GameGrin mentioned a bout of texture pop-in and audio issues with one character, King, on PC. Shacknews had a less than stellar experience on PC, with keyboard inputs not working and game crashes. Overall, the consensus among the critics is that God of Rock has solid technical performance across all platforms. The game runs smoothly, with acceptable rendering and short loading times on the Xbox Series X. On the PlayStation 5, the game performs well without any noticeable issues. PC players also generally had a positive experience, with no major bugs or glitches reported, except for some isolated incidents. The positive feedback from multiple critics indicates that the developers have done a commendable job in ensuring a well-made and technically stable game.


55

Critics are split on the replay value of God of Rock. Positive aspects like a variety of songs and multiplayer options boost replayability, according to some. However, others criticize the lack of memorable songs and challenging gameplay, diminishing replay value. Ultimately, opinions vary, with some praising the game's features while others highlight its shortcomings. Players should consider their preferences before deciding if God of Rock offers enough replayability.

The opinions of the critics regarding the replay value of God of Rock are varied. Some critics highlight positive aspects that contribute to the game's replayability. For example, TheXboxHub mentions that the game offers over 40 songs to play and a multiplayer mode with cross-platform support, which provides some replay value. XboxEra also praises the game for its online and crossplay options, as well as the custom notetrack maker for songs. GameSpew mentions that skilled players can expect heated competition online, which adds to the replay value. These positive aspects, such as the variety of songs, multiplayer options, and customization features, contribute to the game's replayability. However, there are also negative opinions regarding the replay value of God of Rock. Xbox Tavern criticizes the lack of memorable songs and the learning curve that may discourage casual players from playing more than a few rounds, which diminishes the game's replayability. XboxAddict also mentions that the lack of standout songs and challenging gameplay may limit the replay value. SpazioGames criticizes the game for lacking content and replay value, with only multiplayer modes and a basic level editor. These negative aspects, such as the lack of memorable songs, learning curve, and limited content, detract from the game's replayability. Overall, the critics' opinions suggest a mixed consensus regarding the replay value of God of Rock. While there are positive aspects such as the variety of songs, multiplayer options, and customization features, there are also negative aspects such as the lack of memorable songs, learning curve, and limited content. Some critics, like TheXboxHub and XboxEra, highlight the positive aspects and emphasize the game's replay value. However, critics like Xbox Tavern, XboxAddict, and SpazioGames express concerns about the game's lack of standout songs, learning curve, and limited content, which may limit its replayability. It is important for players to consider their preferences for music rhythm games and their willingness to invest time in mastering the game before determining if God of Rock offers sufficient replay value.


Overall verdict

Overall Verdict

Critics have mixed feelings about God of Rock. Some praise its graphics, audio, and gameplay, while others criticize its learning curve and uninspiring music. The game's potential and innovative concept are acknowledged, but its execution and lack of content are also highlighted. Overall, reviewers suggest that while the game has room for improvement, it may not be for everyone, with some struggling to recommend it.

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Reviews

42 reviews found

90

Gamegrin.com

May 1, 2023

This is an AI summary of the review and not a direct quote.

The overall verdict is that God of Rock is a great combination of rhythm and fighting game elements, with amazing music and responsive gameplay.

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80

Butwhytho.net

Apr 21, 2023

This is an AI summary of the review and not a direct quote.

Easy to pick up and hard to master, one of the most engaging games this year

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70

Pushsquare.com

Apr 18, 2023

This is an AI summary of the review and not a direct quote.

The review praises the gameplay and replayability of God of Rock, but mentions issues with the soundtrack.

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70

Ztgd.com

May 5, 2023

This is an AI summary of the review and not a direct quote.

God of Rock is an interesting experiment that works sometimes. The idea is sound, the characters are excellent, and it has potential to become a whole new genre with more polish.


70

Gamersrd.com

Jan 1, 1970

This is an AI summary of the review and not a direct quote.

God of Rock is a well-conceptualized game with potential, but the gameplay needs improvement.

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70

Moviesgamesandtech.com

May 30, 2023

This is an AI summary of the review and not a direct quote.

God of Rock impresses with its grungy approach, exceptional graphics, amazing audio, and superb controls, but lacks enough content and potential due to the absence of a story and player base.

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70

Multiplayer.it

May 17, 2023

This is an AI summary of the review and not a direct quote.

The game shows great potential but lacks depth in combo design and could improve online matchmaking.

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68

Digitalchumps.com

May 1, 2023

This is an AI summary of the review and not a direct quote.

God of Rock is an interesting concept that blends rhythm and fighting game elements, with some execution issues but potential for a wild competitive experience.

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65

Noisypixel.net

Apr 28, 2023

This is an AI summary of the review and not a direct quote.

The game is described as a unique experiment that combines two highly technical genres. It may be frustrating for newcomers, but offers a unique experience worth trying for fans of the fighting and rhythm genres.

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62

Xboxera.com

Apr 18, 2023

This is an AI summary of the review and not a direct quote.

The reviewer left the game with middling feelings, but believes it has potential for improvement with future content updates.

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