78
CRITIK
Witness the amazing evolution of the genre-defining strategy game as it becomes a next-generation phenomenon, melding classic deep fantasy with next-generation visuals and gameplay. In the renowned Might & Magic universe, demon swarms spread chaos over the land in a relentless assault. The fate of the world is at stake and Heroes from a variety of legendary factions must stand up to defend their causes. Live their fate, lead their forces to victory, and unveil the secret goal of the Demon lords.
Critik
Scorecard
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Reviews
41 reviews found92
Strategyinformer.com
Jan 1, 1970
Summary and quote unavailable.
90
Gamechronicles.com
Jan 1, 1970
Summary and quote unavailable.
90
Pelit (Finland)
Jan 1, 1970
Summary and quote unavailable.
85
Web1.dignews.com
Jan 1, 1970
I came to this series knowing not what lay ahead. Imagine my surprise when I found a beautifully crafted fantasy realm that reminded me both of the Disciples series and the more recent Warcraft III. The turn based movements and use of heroes to form armies seemed to be pulled almost directly from Disciples, but the style of the lands and the world in which you travel in are very much Warcraftian in their design and yet they held their own sense of style and flair. In HOMMV you can build soaring buildings in the cities that you capture.
85
Gamepro.com
Jan 1, 1970
Summary and quote unavailable.
85
Palgn.com.au
Jan 1, 1970
Summary and quote unavailable.
85
Worthplaying.com
Jan 1, 1970
Summary and quote unavailable.
85
Actiontrip.com
Jan 1, 1970
Summary and quote unavailable.
84
Etoychest.org
Jan 1, 1970
Summary and quote unavailable.
83
Nytimes.com
Jan 1, 1970
Like the gameplay, the story also picks up, mainly because of an ingenious structure in which it is told not from the perspective of one hero but from the points of view of consecutive protagonists. The demon who waylays Queen Isabel in the first section of the game later becomes the protagonist you lead on a rampage through elven lands. Still, the story is a minuscule part of the overall experience, an occasional conversation dropped in between vast chunks of gameplay that can easily suck up 80 hours or more of your life. Boiled down to its essentials, Heroes is a game about exploring territory and building an army.