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Prey (2006)

2006
GenresAction, Science Fiction and Futuristic, Shooter, Horror, Puzzle and Logic, Single Player, Multiplayer, First Person Perspective
AvailableJul 11, 2006
PlatformPC
DeveloperVenom Games
Overview

Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.

Other Scores

Metacritic Score

83


Opencritic Score

81


IMDB Score

7.6

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73

Critics have mixed opinions on the story of Prey (2006). Some praise its unique sci-fi elements and Cherokee mythology, while others criticize it for lacking logic and depth. Positive reviews highlight engaging twists, while negative ones point out thin plot development. In the end, the story's flaws are acknowledged, but it still offers an engaging narrative for players.

The opinions of the critics regarding the story of Prey (2006) are quite diverse. Some critics, such as GamePro and Times Online, praise the game for its unique and engaging sci-fi storyline. GamePro even goes as far as to say that it puts big-budget Hollywood flicks to shame. The story is described as starting in a shabby Native American casino and involving being sucked into an alien world by a weird organic spaceship. Detroit Free Press and Computer Games Online RO also appreciate the twists and turns in the story, stating that they keep players interested. The inclusion of Cherokee flavor and mythology is also highlighted by Worth Playing and AtomicGamer, adding depth and cultural richness to the narrative. However, not all critics are as enthusiastic about the story of Prey. The Sydney Morning Herald and The A.V. Club both criticize the storyline for being flimsy and filled with cavernous gaps in logic. The A.V. Club specifically mentions that the story resorts to a 'save the helpless girlfriend' plot, which they consider thin and unoriginal. GamingExcellence and Game Revolution also express disappointment in the story, describing it as non-existent, lacking development, and lacking depth. The New York Times goes further to mention that the story is filled with oddities and lacks coherence. Overall, the opinions of the critics regarding the story of Prey (2006) are mixed. While some critics appreciate the unique sci-fi elements, twists, and inclusion of Cherokee mythology, others find the storyline to be lacking in logic, depth, and originality. The positive aspects of the story seem to resonate more with critics like GamePro, Times Online, and AtomicGamer, while the negative aspects are emphasized by critics such as The Sydney Morning Herald, The A.V. Club, and GamingExcellence. It is important to note that there are critics who fall in between, acknowledging both positive and negative aspects of the story. The overall consensus suggests that while the story may have its flaws, it still manages to engage players and provide an interesting narrative experience.


81

Critics are divided on Prey (2006) gameplay: praised for innovative mechanics like gravity manipulation and portals, but criticized for feeling repetitive and underutilizing unique features. Some find the level design smart and entertaining, while others feel gameplay elements can become gimmicky and lack challenge. Overall, Prey offers a fresh take on first-person shooters with mixed reviews on its gameplay depth and execution.

The opinions of the critics regarding the gameplay of Prey (2006) are varied, with some praising its innovative mechanics and level design, while others criticize it for feeling repetitive or not fully utilizing its unique features. GamePro, The Sydney Morning Herald, Times Online, GameSpy, 1UP, Gaming Nexus, AtomicGamer, Armchair Empire, and GamerFeed all highlight the innovative gameplay mechanics of Prey. These mechanics include gravity manipulation, portals, spirit walking, and the ability to walk on walls and ceilings. The critics appreciate how these features add depth and variety to the combat and puzzle-solving aspects of the game. The level design is also praised for being smart, clean, and well-planned, providing entertaining and challenging gameplay experiences. However, The A.V. Club, Cheat Code Central, GamingExcellence, The New York Times, GameSpot, Game Revolution, and CPUGamer express some negative opinions about the gameplay of Prey. They argue that while the game introduces innovative mechanics, they can feel like incidental obstacles or gimmicks that get old quickly. Some critics mention that certain aspects of the gameplay, such as the controls or crafting system, can be clunky or cumbersome. Additionally, a few critics note that the game can become repetitive, particularly towards the end, or lacks challenge. Overall, the consensus among the critics is that Prey (2006) offers innovative gameplay mechanics and level design that differentiate it from other first-person shooters. The game is praised for its gravity manipulation, portal system, and spirit walking, which add depth and variety to the combat and puzzle-solving. The level design is considered smart and clean, providing entertaining and challenging gameplay experiences. However, some critics mention that certain aspects of the gameplay can feel repetitive or not fully utilized, and there are criticisms regarding clunky controls or a lack of challenge. Despite these criticisms, the majority of the critics appreciate the unique gameplay elements introduced by Prey (2006) and find them to be enjoyable and engaging.


85

Critics rave about Prey (2006) graphics, praising its stunning visuals, hyper-detailed world, and impressive lighting effects. Despite some criticisms about repetitive environments and lack of variation, the overall consensus is overwhelmingly positive, with the game's ambition and scale earning high praise.

The opinions of the critics regarding the graphics and visual design of Prey (2006) are overwhelmingly positive. Many critics, such as GamePro and The Sydney Morning Herald, praise the game for its spectacular graphics, amazing visuals, and jaw-dropping environments. They highlight the hyper-detailed world and the standout lighting and impressive weapon effects. The use of the Doom 3 engine is also commended by critics like PGNx Media and Play.tm, who mention the technically sound environments, excellent textures, and impressive lighting and shadows. The game's visual ambition and scale are also praised by IGN, who mention the progression from corridors to planetoids and the presence of mind-bending puzzles. The graphics are described as top-notch, clean, and distinct by GameZone, while AtomicGamer commends the special effects and frame rates. However, there are some criticisms regarding the graphics and visual design of Prey. Gamezilla! mentions that while the game looks good visually, the environments lack variation and feel claustrophobic and bloodstained. GamingExcellence and The New York Times criticize the game for reusing textures, having a repetitive and boring visual design, and lacking a consistent universe to explore the ramifications of its futuristic technology. GameSpot also mentions that the overall visual design is not particularly impressive, with alien weapons looking goofy. Overall, the majority of the critics found the graphics and visual design of Prey (2006) to be very good. The game is praised for its stunning environments, hyper-detailed world, and standout lighting and effects. The use of the Doom 3 engine is also regarded positively. While there are some criticisms regarding the lack of variation in environments, repetitive design, and generic character models, these negative aspects do not overshadow the positive consensus among the critics. The game is considered to be visually impressive, with fantastic scenery, unique bio-mechanical designs, and a combination of biological and technological space.


82

Critics generally praise the sound design and music of Prey (2006), with Jeremy Soule's musical score being a standout highlight. The ambient soundtrack enhances the game's atmosphere, while sound effects and voice acting add depth and immersion. Despite some minor criticisms, the overall consensus is positive, making the sound design and music integral to the game's experience.

The opinions of the critics regarding the sound design and music of Prey (2006) are generally positive. Several critics, such as Computer Games Online RO and Gamezilla!, praise the outstanding musical score composed by Jeremy Soule, considering it a highlight of the game. They appreciate the ambient and orchestral finish that the soundtrack provides, enhancing the unique atmosphere of the game. Play.tm also mentions that the sound effects convey a sense of personality and organization to the aliens, further immersing the players in the game world. PGNx Media and AtomicGamer both highlight the great sound design, with fine voice acting, appropriate sound effects, and powerful weapon sounds. PC Zone UK mentions the atmospheric sound design and memorable theme music for certain characters, while also noting the addition of radio broadcasts from Earth that add depth to the storytelling. However, there are a few critics who have some negative feedback regarding the sound design and music of Prey. GameZone mentions that while the sound effects and alien noises are decent, the lead character lacks true fear and panic in his voice, which could potentially detract from the immersive experience. GamingExcellence does not mention the sound design specifically, which could suggest that it was not particularly remarkable or memorable compared to other aspects of the game. Overall, the consensus among the critics is that the sound design and music of Prey (2006) are generally well-received. The outstanding musical score composed by Jeremy Soule is highly praised and considered a highlight of the game by Computer Games Online RO and Gamezilla!. The sound effects, voice acting, and appropriate sound design are commended by critics such as PGNx Media and AtomicGamer. The atmospheric sound design, memorable theme music, and addition of radio broadcasts from Earth are also appreciated by PC Zone UK. While there are a few minor criticisms, the positive feedback outweighs the negative, indicating that the sound design and music contribute positively to the overall experience of playing Prey (2006).


65

Critics' opinions on the voice acting in Prey (2006) are mixed. Some praise it for enhancing the gaming experience, while others criticize it as lacking character development and impact. Positive reviews highlight quality and frequency, while negative ones point out mediocrity and flaws. Overall, critics are divided on whether the voice acting effectively immerses players in the narrative.

The opinions of the critics regarding the voice acting in Prey (2006) are quite varied. Some critics, such as ActionTrip and PGNx Media, believe that the voice acting in the game is well done and fine, respectively. They appreciate the quality of the voice overs and the frequency at which they are heard throughout the game. GameShark also agrees that the voice acting is done well and aids in drawing the player into the environment. These positive opinions highlight the strengths of the voice acting in Prey (2006) and suggest that it effectively enhances the overall gaming experience. However, there are several critics who have a more negative view of the voice acting in Prey (2006). The New York Times, for instance, criticizes the voice acting for being mediocre and lacking character development. They also mention that the tragic moments in the story do not have the intended impact, which could be attributed to the sub-par voice acting. AtomicGamer shares a similar opinion, stating that the voice acting in Prey (2006) is sub-par and does not effectively bring the gameplay and story together. These negative reviews highlight the weaknesses of the voice acting in the game and suggest that it fails to fully immerse the players in the narrative. Overall, the consensus among the critics is mixed. While some critics appreciate the quality and frequency of the voice acting, others criticize it for being mediocre and lacking character development. The positive reviews from ActionTrip, PGNx Media, and GameShark suggest that the voice acting in Prey (2006) has its strengths and effectively contributes to the gaming experience. However, the negative reviews from The New York Times and AtomicGamer highlight the weaknesses of the voice acting, particularly in terms of character development and its impact on the story. The opinions of 1UP, GamerFeed, and CPUGamer fall somewhere in between, with 1UP stating that the voice acting and storytelling could have been better, GamerFeed mentioning that most of the voice acting is decent but with occasional flaws, and CPUGamer considering the voice acting to be decent overall. Ultimately, the overall sentiment towards the voice acting in Prey (2006) is mixed, with both positive and negative aspects being acknowledged by the critics.


85

Critics praised Prey (2006) for its solid technical performance on PC and Xbox 360, citing smooth gameplay, good frame rates, and visually appealing graphics. Minor concerns included occasional frame rate fluctuations, but overall, the game delivered an enjoyable gaming experience without major technical issues.

In terms of the technical performance of Prey (2006), the majority of critics had positive opinions across all gaming platforms. On PC, Computer Games Online RO stated that the game runs well on more modest PCs, while ActionTrip mentioned that it runs smoothly with little to no bugs. AtomicGamer also praised the game's technical performance on PC, highlighting good frame rates and visually appealing graphics. GameShark further supported this positive sentiment, stating that the game runs rock-stable and very fast on a high-end gaming rig. These positive opinions indicate that Prey (2006) performed admirably on PC, providing a smooth and enjoyable gaming experience. While there were a few minor concerns raised by critics, the negatives regarding the technical performance of Prey (2006) were relatively minimal. Play.tm mentioned occasional frame rate fluctuations on both PC and Xbox 360, but noted that they were not as severe as those experienced in Quake 4. This indicates that while there were some minor technical hiccups, they did not significantly impact the overall gameplay experience. No other critics specifically mentioned any technical issues or stability problems, suggesting that any negatives were relatively insignificant and did not detract from the overall enjoyment of the game. Overall, the consensus among critics is that the technical performance of Prey (2006) was very good across all gaming platforms. The positive opinions expressed by Computer Games Online RO, ActionTrip, AtomicGamer, and GameShark highlight the game's smooth performance, good frame rates, and visually appealing graphics. While Play.tm mentioned occasional frame rate fluctuations, they were not considered significant enough to overshadow the overall positive experience. With no other critics mentioning any major technical issues or stability problems, it can be concluded that Prey (2006) delivered a solid technical performance, ensuring an enjoyable gaming experience for players on PC and Xbox 360.


61

Critics have mixed opinions on the replay value of Prey. Some praise its multiplayer options for adding value and enhancing replayability, while others criticize the game as short and repetitive with limited incentives to replay. Overall, the consensus is that Prey's replay value is limited due to its short campaign and lack of variety, despite some positive aspects in the multiplayer mode.

The opinions of the critics regarding the replay value of Prey are varied. Some critics, such as Times Online and PC Zone UK, mention that the multiplayer options add value to the game. They appreciate the additional gameplay and believe that it enhances the replayability. Additionally, PGNx Media highlights that the game offers a harder difficulty setting and online multiplayer modes, which can provide additional challenges and extend the gameplay experience. On the other hand, several critics express concerns about the replay value of Prey. Critics like GamingExcellence and CPUGamer are particularly critical, stating that the game is short and repetitive, with no incentives to replay it. They believe that the lack of variety and replayability diminishes the overall value of the game. Worth Playing also mentions that the game is fairly short and easy, which may deter players from replaying it. Overall, the consensus among the critics is that Prey has limited replay value. The game's short single-player campaign, which can be completed in around seven to eight hours, is a common point of criticism. The multiplayer mode receives mixed reviews, with some critics praising its unique levels and interesting mechanics, while others consider it to be an afterthought or lacking in depth. Critics like The New York Times and Game Revolution highlight that the multiplayer mode does not offer much beyond basic modes and feels similar to other games. While some critics appreciate the multiplayer options and consider them to add value, the general sentiment is that the replay value of Prey is not substantial.


Overall verdict

Overall Verdict

Critics have mixed opinions on the game Prey (2006). Some praise its innovative gameplay, captivating storyline, and impressive visuals, while others criticize it for falling short in certain areas and lacking originality. Overall, critics agree that Prey has strengths and weaknesses, making it a unique and interesting game worth playing for fans of the genre.

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Reviews

203 reviews found

100

Freep.com

Jan 1, 1970

This is an AI summary of the review and not a direct quote.

Overall, 'Prey' is a unique and interesting game that is worth playing.


95

Gamepro.com

Jan 1, 1970

This is an AI summary of the review and not a direct quote.

Prey surpasses all expectations to become one of the best games of the year.


95

Ausgamers.com

May 8, 2017

This is an AI summary of the review and not a direct quote.

Prey offers a fantastic experience with engaging storytelling, challenging gameplay, immersive world design, and strong voice acting, despite some technical glitches. Highly recommended for players who enjoy exploration and survival challenges.


90

Pgnx.net

Jan 1, 1970

This is an AI summary of the review and not a direct quote.

The game is recommended, offering a clever first-person shooter experience with new mechanics and superb presentation.


90

Actiontrip.com

Jan 1, 1970

This is an AI summary of the review and not a direct quote.

Prey is an excellent FPS game and one of the best of the year so far.


90

Playstationlifestyle.net

May 8, 2017

This is an AI summary of the review and not a direct quote.

A must-own game with an intriguing story, impressive ambiance, and challenging gameplay.


90

Gamespew.com

May 11, 2017

This is an AI summary of the review and not a direct quote.

Prey expertly blends a compelling narrative with open level design, fear-inducing mechanics, and player freedom to deliver an appealing, atmospheric, and aesthetically pleasing sci-fi experience.

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Full review

90

Armchairempire.com

Jan 1, 1970

This is an AI summary of the review and not a direct quote.

Prey is a fresh and exciting step forward in the market, with innovation, excitement, and style. It is a highly recommended game.


90

Attackofthefanboy.com

May 4, 2017

This is an AI summary of the review and not a direct quote.

Prey is praised as a top-tier first-person action game, with Arkane Studios showcasing their expertise in delivering thrilling action and engaging storytelling. The game is highly recommended for fans of the genre, offering a cohesive and immersive experience.

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Full review
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