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Project Warlock

2018
GenresFantasy, Adventure, Indie, Action, Shooter, RPG, Single Player, First Person Perspective
AvailableOct 18, 2018
PlatformPC, PlayStation 4, Xbox One, Nintendo Switch
DeveloperBuckshot Software
Overview

Project Warlock is a first person shooter that fans of Doom, Hexen and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells and monsters. Battle through 60 levels of non stop action packed with bloodthirsty enemies and challenging bosses.

Other Scores

Metacritic Score

74


Opencritic Score

77


IMDB Score

6.2

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Reviews

62 reviews found

100

Egmnow.com

Jun 29, 2020

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100

Switchrpg.com

Jun 23, 2020

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90

Thegamer.com

Jun 14, 2020

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90

Xboxtavern.com

Jun 12, 2020

Project Warlock is a fun and exciting shoot em up FPS with a variety of weapons and magic spells. Basically, if you enjoy games like DOOM as much as I do, you won’t be disappointed. This game was reviewed based on Xbox One review code, using an Xbox One console.

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90

Gamegrin.com

Jun 15, 2020

Project Warlock wears its 90s first-person shooter influence on its sleeve. It’s fast, violent and perfectly paced—a must play, whether you harbour fond memories of its inspiration or not. Besides some minor setbacks caused by level design quirks, Project Warlock was pure, unadulterated fun from start to finish.

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85

CD-Action

Nov 14, 2019

Summary and quote unavailable.


85

Portal.33bits.net

Oct 26, 2018

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85

Gamespace.com

Jul 20, 2020

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85

Noisypixel.net

Jun 11, 2020

Project Warlock is a gem that borrows influences from the greatest FPS titles of our past and throws in a unique presentation with an added dose of magic. The arsenal of weapons and spells allows you to approach the action how you wish, and it continually feels rewarding. There’s plenty of replay value here for those who’d like another go at the hectic carnage each level provides, so it’s an easy recommendation from me. This post may contain Amazon affiliate links.

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82

Vandal.elespanol.com

Jun 15, 2020

Summary and quote unavailable.

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