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The Binding of Isaac

2011
GenresAdventure, Indie, Action, Shooter, Comedy, Horror, RPG, Top-Down Perspective, Single Player
AvailableSep 28, 2011
PlatformPC
DeveloperEdmund McMillen, Florian Himsl
Overview

The Binding of Isaac is a randomly generated action RPG shooter with heavy rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Other Scores

Metacritic Score

84


IMDB Score

7.2

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Scorecard

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Reviews

29 reviews found

100

Origin.avclub.com

Oct 16, 2011

The Binding Of Isaac is pitch-black and hard as hell. If you die in the middle of crawling the game’s randomly generated, Zelda-styled dungeons, you start the game from the beginning, armed only with the knowledge of the mistakes that led to your demise.


100

Gameblog.fr

Sep 29, 2011

Summary and quote unavailable.


95

Destructoid.com

Oct 3, 2011

Summary and quote unavailable.


90

Darkzero.co.uk

Oct 4, 2011

The Binding of Isaac is a game I would reccomend to anyone old enough to hold serious opinions on family planning. It is available on Steam for less than the price of a cinema ticket and it deserves your attention.


90

Games.tiscali.cz

Jan 4, 2012

Summary and quote unavailable.


90

Pc.gamespy.com

Oct 1, 2011

Sprinkled with humor and nods to gaming's past, The Binding of Isaac is a ballsy game that revels in its absurd moments. Shock value aside, you'll want to play this indie gem over and over again. It's imaginative, utterly absorbing, and the best five dollars I've spent all year. Spy Guy says: Isaac's Mum reminds me a little of my own - this game will probably offer more therapeutic value than the shrink I pay $300 a month to see.


90

Eurogamer.net

Oct 7, 2011

Summary and quote unavailable.


90

Gamecritics.com

Mar 10, 2012

One may play for an hour or two, but they're constantly tempted to go back in and uncover the scads of remaining secrets. It's a style of game that really intrigues me, and one I want to see more of. MORE.


90

Gamepro.com

Oct 4, 2011

Thankfully, Isaac's shmup-like approach makes the game a little easier than the nightmare of a melee-only roguelike, though it's still no cakewalk. Like the Souls series, you'd best keep on your guard, since death is permanent and there are no saves. A playthrough can be as short as an hour, but with randomized loot and boss encounters on top of several unlockables, you'll want to put Isaac through hell multiple times.


90

Incgamers.com

Oct 5, 2011

If the style doesn't put you off, buy this. Now.

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